﻿// -----------------------------------------------------------------------
// <copyright company="www.3WayWebdesign.de">
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
// 
// <author>Michael Morbach</author>
// <email>Michael@3waywebdesign.de</email>
// <web>http://www.3waywebdesign.de</web>
// ----------------------------------------------------------------------

using System.Collections.Generic;
using Microsoft.Practices.Prism.Events;
using Microsoft.Practices.Prism.Regions;
using Microsoft.Practices.Unity;
using Tww.MAF.MAFInfrastructure.Interfaces.Services;

namespace Tww.MAF.MAFInfrastructure.Abstract
{
    #region Imports

    

    #endregion

    public abstract class ModuleServiceBase : IModuleService
    {
        #region Private Fields

        #endregion

        #region Ctors

        protected ModuleServiceBase(IEventAggregator eventAggregator, IUnityContainer unityContainer,
            IRegionManager regionManager)
        {
            EventAggregator = eventAggregator;
            UnityContainer = unityContainer;
            RegionManager = regionManager;
        }

        #endregion

        #region Public Properties

        public string ActiveInRegion { get; protected set; }

        #endregion

        #region Private Properties

        protected IEventAggregator EventAggregator { get; set; }
        protected IUnityContainer UnityContainer { get; set; }
        protected IRegionManager RegionManager { get; set; }

        #endregion

        #region Public Methods

        public virtual void ApplyModuleSettings(Dictionary<string, string> settings)
        {
        }

        public abstract void ActivateModuleInRegion(string regionName);

        #endregion

        #region Private Methods

        #endregion

        #region Events

        #endregion
    }
}